Double Dutch Derby

Accessibility

Last updated: September 16, 2026

Double Dutch Derby is a two-thumb rhythm game: you tap in time with the rope to keep your jumper hopping. We want that to be playable whether or not you can hear the beat, see small text, tolerate flashing, or use both hands. This page lists what the Game does today, how to turn each option on, and how to tell us what is missing.

Where the settings live

Open Settings from the main menu, then tap Accessibility. Every option applies immediately and is remembered. On first launch the Game also reads your phone's Reduce Motion and text size settings and starts from those.

If you can't hear the beat

If you find flashing or motion uncomfortable

If you play with one hand

If you need bigger or clearer text

If you use a screen reader

VoiceOver (iOS) and TalkBack (Android) can read and operate every menu, the how-to cards, Settings, Accessibility, the account, shop and leaderboard screens, the pause menu, and the level-complete and results cards. Buttons, toggles, sliders and text fields announce their role and value. A two-finger scrub (VoiceOver "escape") activates the visible Back or Cancel button.

The rhythm gameplay itself is not exposed to the screen reader: it depends on hearing or feeling the beat and tapping within a fraction of a second, which a screen reader cannot mediate. Practice (no hearts) on the Accessibility screen lets you learn the timing without losing the run.

Keyboard and controller

On iPad with a keyboard, or on Android with a controller or switch access, arrow keys / d-pad move between controls, Enter or A activates, and Escape / Back closes the current screen. A thick gold ring shows which control has focus.

Learning the Game

Tell us what's missing

Accessibility feedback goes straight to the people who make the Game. Email privacy@makenzogames.com with "Accessibility" in the subject, and say which phone you use and which assistive technology, if any. We read every message and we reply.